The Academy · training against manipulation

See the strings.
Learn to cut them.

Twelve courses. Five minutes a day. Influence tactics are run on you — with your consent — until you feel the pull before it moves you.

They've been practicing on you your whole life. Practice back.

free to play · no account · day one takes five minutes

The main way in

Twelve courses. A full year of five-minute days.

It starts with six questions — a read of where you're strong and where you're open. Then Course I, Day 1 — and it never repeats itself for a year.

12COURSES · ALL LIVE
30DAYS EACH
5 minA DAY
$0FREE TO PLAY

The whole Academy is free to play. Mistakes cost ❤️ hearts — five a day, refilled every morning; practice earns one back. Plus makes hearts unlimited and opens the Tactic Library.

TALK OUT — a manipulation awareness game. A car salesman, a recruiter, a spokesperson at a podium and a faceless caller.

Ten episodes · three bosses · a daily gauntlet

Door two · the ten-second version

TALK OUT — the game.

Thirty days not happening today? Play this instead. Someone talks. Some of it is a tactic — you decide whether each line is a move, and if it is, you name it from three choices. Naming it takes its power.

A car lot, a scam call, a recruiter, a romance con, the feed, a podium. No timer, but it quietly records how long you hesitated and tells you afterward.

nothing to sign up for · nothing to install · opens in this browser

Inside a course

It isn't one long test. It changes shape on you.

Some days are a clean drill. Some days a conversation fights back. And some days the course stops asking questions and drops you inside a World.

Lesson day

Five minutes, three reps

One 60-second recognition drill, one response drill, one sentence you keep. In and out before the kettle boils.

Boss day

A conversation that pushes back

Four per course. No multiple choice safety net — they adapt to what you gave away, and they don't let go easily.

World day

You're in the room

Filmed, branching, played in real time. Not a question about manipulation — manipulation, happening to you, while you decide.

The eight Worlds

Eight Worlds, scattered through the year.

They arrive without warning, in the course where they belong. Same hearts, same five minutes, completely different feeling. Courses unlock in order, so each one below waits for you at its own day.

swipe for all eight Worlds →

And then the X-Ray

When a World ends, the reveal: every move that was just run on you, named, timestamped and countered. That's the moment it clicks — and it doesn't un-click.

The pledge

The only tricks here are the ones we teach you to catch.

We spend twelve courses teaching you to spot the plays — which makes this the worst page on the internet to try one on you. What you're reading is the offer: the Academy is free to play, and there's no account to make. And if you ever do catch us running a play on you, congratulations: that's the curriculum working. Consider it a free bonus round.

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